My final project for a technical artist course was a challenge to use one or more tech art disciplines to convert a mundane puzzle game mechanic into a highly engaging experience. The approach I took was to use VFX and shader graphics to implement a few elements of neuroaesthetic design to elevate the puzzle from humdrum to scintillating.
The puzzle mechanic is a basic wave oscillator machine where the objective is to match a generated sine wave using three controls for frequency, amplitude, and phase. Some of the tech arts tools I applied were:
For the neuroaesthetic elements, I selected a few design approaches from my research and took some inspiration from Tetsuya Mizuguchi's Tetris Effect game design:
It all resulted in a nice little sample of my neuroaesthetics-driven approach to design for games, products, and interactive experiences. And I'm planning to use that approach to design experiences that do much more to benefit our brains and well-being by prioritizing calm and positive engagement over the loud and obnoxious attention seeking tactics employed by most of our apps these days.