A studio commissioned me to create VFX for a few scenes in an immersive interactive story to be built in Unity and released for Meta Quest and comparable stand-alone headsets. The VFX elements I delivered for the project were:
The project is still in development, so I can't offer more details than what is shown here. And these VFX elements are in-progress work without much of the surrounding context, story, and assets (environment, characters, etc.).
Also, I created these VFX for stand-alone/mobile VR headsets, which run at much lower graphics and CPU performance specs than PC and console devices (and maybe even phones).
I don't have many artifacts from when I built it, but I remember this demo is much more about the VFX, SFX, and music rather than tools and 2D UI. The core components I built were: