AR Game Prototype
AR Game Design and Development
Play Test Video
Visual Design and VFX
Unity Dev

Chase The Spirits

I’m still doing my augmented reality experiments, working with Unity, and creating visual FX. This is a video from play-testing an AR game where you use a moderate amount of open space around you to capture spirits being released from a magical relic. This prototype was for testing the game mechanic and trying different art/visual directions.
A few screen shots to show how I put some of the art and design together (mostly in After Effects, Photoshop, and Unity).
It’s hard to make real code look sexy, but here’s a little proof of the game programming work I did in Unity.