Chase The SpiritsI’m still doing my augmented reality experiments, working with Unity, and creating visual FX. This is a video from play-testing an AR game where you use a moderate amount of open space around you to capture spirits being released from a magical relic. This prototype was for testing the game mechanic and trying different art/visual directions.
A few screen shots to show how I put some of the art and design together (mostly in After Effects, Photoshop, and Unity).
It’s hard to make real code look sexy, but here’s a little proof of the game programming work I did in Unity.